🔗 That time I almost added Tetris to htop
Confession time: once I *almost* added a terminal version of Tetris as an Easter egg in htop.
I managed to implement a real crude but working version of it code golfing to make it as short as possible and got it pretty tiny, then added it to the help screen so it would activate by typing h, t, o, p (since h would take you to the help screen and the other keys would be nops in that screen).
Then there’s the question of how to hide an Easter egg in a FOSS codebase… The best I could think of was to make it into a long one-liner starting at column 200 so that most people looking at the code without word-wrapping editors would miss it. But after everything was coded, I decided that trying to “sneak code in”, even in my own codebase, was a bad practice and the good intention of innocent fun wasn’t worth it.
My fascination with Tetris goes way back. I first implemented it when I was in high school, and it getting it done really gave me pause: that was a real program, something that people paid real money for in Nintendo cartridges. It was the first time I thought I could really call myself a programmer for real. At the same time, it was my first contact with the ethics of software. I had never heard of FOSS then, and yet I asked myself: “what if my friends ask for the source code? what should I do?”
Years later, when we did the first CD version for our GoboLinux distro, I took an existing ncurses version of Tetris and hacked it into our installer, adding a progress bar that showed the status of files copying from CD to disk, while the user played the game (distro installers took forever back then!). Everyone loved it–except for the fact that it was supposed to auto-quit when the installation was finished but we changed the list of packages last minute so it got the count wrong.
A lot of people just kept playing for a long time without realizing the installation was done! (But it wasn’t too bad, they could just press Esc or something to quit and finish the install.)
Our early Gobo releases were full of little fun tweaks like that. In one release we included an emulator and legend has it that some hidden folder contains a ROM (not Tetris!), but not even I remember where that is, and that ISO probably isn’t even online anymore. (We really should have preserved our old stuff better!)
The memory of the Tetris installer in Gobo having a last-minute bug was another thing that dispelled me from the idea of the Tetris Easter egg in htop: while having bugs is just normal, I couldn’t bear the thought of htop having some serious bug caused by code added for silly reasons…
htop has its fair share of “unnecessary code”, such as the “big-digit LCD” meter and the themes, which are more artsy than utilitarian and I stand by them. If anything, I think software in general should be more artsy.
But “hidden Tetris in htop causes buffer overflow” would be terrible PR for the project (and my reputation by extension, I guess). That along with the bad taste in the mouth of the idea of hiding code in FOSS left made me drop the Easter egg idea.
I wish I still had that code, though! If only to keep it to myself as an autobiographical side-note.
Come to think of it, after writing all of this I realize I probably _should_ have included that code… as a comment!! Maybe that’s the way to do Easter eggs in FOSS? Add a fun/silly feature but leave it commented out, so that someone tinkering with the code finds it, enables it and has fun with it for a bit. I know that *I* would have enjoyed finding something like that in a codebase.
Oh well, maybe someday I’ll pull this off in some project.
Follow
🐘 Mastodon ▪ RSS (English), RSS (português), RSS (todos / all)
Last 10 entries
- There are two very different things called "package managers"
- Last day at Kong
- A Special Hand
- How to change the nmtui background color
- Receita de Best Pancakes
- That time I almost added Tetris to htop
- Receita de Orange Chicken
- Receita de frango empanado no panko
- Receita de cebola caramelizada
- Receita rápida de crepe